- Create SSset (Select Gus skin geometry > Create > Set options > name SSset)
- Create SSlightSet (Select all lights except for environment lights)
- Under RenderMan Controls > SSRender
- Set Camera to SSCam
- Set Object Set to SSset
- Set Light Set to SSlightSet
- Create radiositySet (Select all geometry except for glass surfaces > Create > Set options > name radiositySet)
- NOTE: Don’t forget to add all bounce cards to the set!
- Select colorbleed environment light
- go into Attribute Editor and click the arrow next to Bake Shadowing (rmanRenderRadiosityPass)
- Set Camera to radiosityCamShape
- Set Object Set to radiositySet
- Set Shading Rate to 10.0 for now (2.0 for final renders)
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