Wednesday, November 14, 2012

Naming conventions

Kelly asked me to post about naming conventions so that it'll be easier for us to communicate and help each other out.  The system I've been using for lights and cameras is:

objectLightIsFor_specialInfo(if needed)_TYPEOFLIGHT

ex) a yellow key light for gus would be: gus_ yellow_KEY
ex  a blue fill for the background would be: bg_blue_FILL
ex) a light for specular: snowSpec_KEY
ex) for environment lights: colorbleeding_LIGHT   occlusion_LIGHT
ex) cameras for specific passes: colorbleeding_CAM, SS_CAM, occlusion_CAM

I've found that identifying the type of object at the end in all caps makes finding and organizing things in the outliner much easier and faster.  Let me know if you have any concerns.


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